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<channel>
	<title>ClockMaker Demos &#187; AS3.0</title>
	<atom:link href="http://clockmaker.jp/blog-en/category/as30/feed/" rel="self" type="application/rss+xml" />
	<link>http://clockmaker.jp/blog-en</link>
	<description>Preview demos of Flash/Flex/AIR</description>
	<lastBuildDate>Tue, 27 Dec 2011 13:33:05 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>[PV3D] 3D Physics with Dynamic Sound Generation</title>
		<link>http://clockmaker.jp/blog-en/2010/12/3d_physics/</link>
		<comments>http://clockmaker.jp/blog-en/2010/12/3d_physics/#comments</comments>
		<pubDate>Thu, 16 Dec 2010 15:46:48 +0000</pubDate>
		<dc:creator>Yasu</dc:creator>
				<category><![CDATA[AS3.0]]></category>
		<category><![CDATA[PV3D 2.x]]></category>

		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=308</guid>
		<description><![CDATA[Tweet This is 3D physics simulation demo. I use these as3 library, Papervision3D, jiglibflash (physics), SiON (dynamic sound), Stardust (particle engine). demo ( Flash Player 10.1 ) source code (simple version) This demo use Accelometer Class for gravity. If you have android device, you can try Android version.]]></description>
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			<a href="http://twitter.com/share" class="twitter-share-button" data-url="http://clockmaker.jp/blog-en/2010/12/3d_physics/"  data-text="[PV3D] 3D Physics with Dynamic Sound Generation" data-count="horizontal" data-via="clockmaker_en">Tweet</a>
			</div>			
			</div><div style="clear:both"></div><div style="padding-bottom:4px;"></div><p><a rel="shadowbox;width=720;height=480" href="http://clockmaker.jp/labs/101216_jiglib/"><img src="http://clockmaker.jp/blog/wp-content/uploads/2010/12/101216_jiglib.jpg" alt="" width="460" height="200" /></a></p>
<p>This is 3D physics simulation demo. I use these as3 library, Papervision3D, <a href="http://www.jiglibflash.com/blog/">jiglibflash</a> (physics), <a href="http://www.libspark.org/wiki/keim/SiON_e">SiON</a> (dynamic sound), <a href="http://code.google.com/p/stardust-particle-engine/">Stardust</a> (particle engine).</p>
<ul>
<li><a href="http://clockmaker.jp/labs/101216_jiglib/">demo</a> ( Flash Player 10.1 )</li>
<li><a href="http://wonderfl.net/c/uyMu" target="_blank">source code</a> (simple version)</li>
</ul>
<p>This demo use Accelometer Class for gravity. If you have android device, you can try Android version.</p>
<p><a title="Android 2.2 (Froyo) の Flash Player 10.1 で再生" rel="shadowbox[post-3673];player=img;" href="http://clockmaker.jp/blog/wp-content/uploads/2010/12/IMG_0839.jpg"><img title="Android 2.2 (Froyo) の Flash Player 10.1 で再生" src="http://clockmaker.jp/blog/wp-content/uploads/2010/12/IMG_0839-460x345.jpg" alt="" width="460" height="345" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>[PV3D] Shared Music Interface with Union Platform</title>
		<link>http://clockmaker.jp/blog-en/2009/08/union/</link>
		<comments>http://clockmaker.jp/blog-en/2009/08/union/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 13:59:35 +0000</pubDate>
		<dc:creator>Yasu</dc:creator>
				<category><![CDATA[AS3.0]]></category>
		<category><![CDATA[PV3D 2.x]]></category>

		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=248</guid>
		<description><![CDATA[Tweet I create the demo for wonderfl checkmate. This is new music interface such as tenori-on and we can make music by cooperating in the user on internet. Let&#8217;s enjoy! [3D Tenorion] colin challenge for professionals Cool Tools real time shared system : Union Platform dynamic sound : powered by SiON at Spark Project]]></description>
			<content:encoded><![CDATA[<div class="bottomcontainerBox" style="background-color:#F0F4F9;">
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			<a href="http://twitter.com/share" class="twitter-share-button" data-url="http://clockmaker.jp/blog-en/2009/08/union/"  data-text="[PV3D] Shared Music Interface with Union Platform" data-count="horizontal" data-via="clockmaker_en">Tweet</a>
			</div>			
			</div><div style="clear:both"></div><div style="padding-bottom:4px;"></div><p class="photo"><a href="http://wonderfl.net/code/22b1cdf84e650f92cb4a11fca4bcab74b367ad19" target="_blank"><img class="alignnone size-full wp-image-2134" title="090820_tenorion" src="http://clockmaker.jp/blog/wp-content/uploads/2009/08/090820_tenorion.png" alt="090820_tenorion" width="460" height="200" /></a></p>
<p>I create the demo for wonderfl <a title="checkmate | wonderfl build flash online" href="http://checkmate.wonderfl.net/" target="_blank">checkmate</a>. This is new music interface such as <a href="http://www.yamaha.co.jp/design/tenori-on/swf/index.html">tenori-on</a> and we can make music by cooperating in the user on internet. Let&#8217;s enjoy!</p>
<ul>
<li><a title="[3D Tenorion] colin challenge for professionals | wonderfl build flash online" href="http://wonderfl.net/code/22b1cdf84e650f92cb4a11fca4bcab74b367ad19" target="_blank">[3D Tenorion] colin challenge for professionals</a></li>
</ul>
<h3>Cool Tools</h3>
<ul>
<li>real time shared system : <a title="The Union Platform, By User1" href="http://www.unionplatform.com/?page_id=331" target="_blank">Union Platform</a></li>
<li>dynamic sound : powered by <a title="keim/SiON - Spark project" href="http://www.libspark.org/wiki/keim/SiON" target="_blank">SiON</a> at <a href="http://www.libspark.org/">Spark Project</a></li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Fur Ball (How to Flash Pre-Rendering)</title>
		<link>http://clockmaker.jp/blog-en/2009/05/fur-ball-simulation/</link>
		<comments>http://clockmaker.jp/blog-en/2009/05/fur-ball-simulation/#comments</comments>
		<pubDate>Mon, 25 May 2009 16:05:18 +0000</pubDate>
		<dc:creator>Yasu</dc:creator>
				<category><![CDATA[AS3.0]]></category>

		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=232</guid>
		<description><![CDATA[Tweet I made Fur Ball Simulation folked from Marimo by tail_y. Marimo with Pre-Rendering Marimo with Pre-Rendering (High-HPS) How to Pre-Rendering The best way is use Progression -Flash Framework-. You can treat async-processing as sync-processing by Comand Lib of Progression. ex) var com:SerialList = new SerialList() com.addCommand( // start prerender function():void{ for(var i=0; i&#60;NUM; i++){ [...]]]></description>
			<content:encoded><![CDATA[<div class="bottomcontainerBox" style="background-color:#F0F4F9;">
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			<a href="http://twitter.com/share" class="twitter-share-button" data-url="http://clockmaker.jp/blog-en/2009/05/fur-ball-simulation/"  data-text="Fur Ball (How to Flash Pre-Rendering)" data-count="horizontal" data-via="clockmaker_en">Tweet</a>
			</div>			
			</div><div style="clear:both"></div><div style="padding-bottom:4px;"></div><p><a href="http://wonderfl.kayac.com/code/323ea465323f8148d4e0028b4c55e6b3ce18b1d7"><img src="http://clockmaker.jp/blog/wp-content/uploads/2009/05/090525_marimo1.png" alt="" /></a></p>
<p>I made <a href="http://wonderfl.kayac.com/code/323ea465323f8148d4e0028b4c55e6b3ce18b1d7">Fur Ball Simulation</a> folked from <a href="http://wonderfl.kayac.com/code/9bac41641c1505b071cb08a4b76c4d582308a875">Marimo</a> by <a href="http://wonderfl.kayac.com/user/tail_y">tail_y</a>.</p>
<ul>
<li><a title="Marimo with Pre-Rendering | wonderfl build flash online" href="http://wonderfl.kayac.com/code/323ea465323f8148d4e0028b4c55e6b3ce18b1d7" target="_blank">Marimo with Pre-Rendering</a></li>
<li><a title="Marimo with Pre-Rendering (High-HPS) | wonderfl build flash online" href="http://wonderfl.kayac.com/code/e221dba0b6babe58818d118a5a62890f8a1e4c92" target="_blank">Marimo with Pre-Rendering (High-HPS)</a></li>
</ul>
<p><span id="more-232"></span></p>
<h3>How to Pre-Rendering</h3>
<p>The best way is use <a href="http://progression.jp/en/">Progression -Flash Framework-</a>. You can treat async-processing as sync-processing by Comand Lib of Progression.</p>
<p>ex)</p>
<pre id="line1">var com:SerialList = new SerialList()
com.addCommand(
	// start prerender
	function():void{
		for(var i=0; i&lt;NUM; i++){
			this.parent.insertCommand(
				function(){
					//render
				},
				new Wait(50) // treat as async
			)
		}
	},
	// complete pre-render
	function():void{
		// your code
	}
)
com.execute()</pre>
<div style="text-align:center;width:465px;"><iframe title="Marimo with Pre-Rendering - wonderfl build flash online" src="http://wonderfl.kayac.com/blogparts/323ea465323f8148d4e0028b4c55e6b3ce18b1d7" width="465" height="490" style="border:1px black solid;"></iframe><a href="http://wonderfl.kayac.com/code/323ea465323f8148d4e0028b4c55e6b3ce18b1d7" title="Marimo with Pre-Rendering - wonderfl build flash online">Marimo with Pre-Rendering &#8211; wonderfl build flash online</a></div>
<div style="text-align:center;width:465px;"><iframe title="Marimo with Pre-Rendering (High-FPS) - wonderfl build flash online" src="http://wonderfl.kayac.com/blogparts/e221dba0b6babe58818d118a5a62890f8a1e4c92" width="465" height="490" style="border:1px black solid;"></iframe><a href="http://wonderfl.kayac.com/code/e221dba0b6babe58818d118a5a62890f8a1e4c92" title="Marimo with Pre-Rendering (High-FPS) - wonderfl build flash online">Marimo with Pre-Rendering (High-FPS) &#8211; wonderfl build flash online</a></div>
]]></content:encoded>
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		</item>
		<item>
		<title>Arrows Flow Simulation</title>
		<link>http://clockmaker.jp/blog-en/2009/05/arrows-flow-simulation/</link>
		<comments>http://clockmaker.jp/blog-en/2009/05/arrows-flow-simulation/#comments</comments>
		<pubDate>Mon, 18 May 2009 14:12:41 +0000</pubDate>
		<dc:creator>Yasu</dc:creator>
				<category><![CDATA[AS3.0]]></category>

		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=211</guid>
		<description><![CDATA[Tweet I made a 1000 arrows flow simuation demo at wonderfl. This works is folked from these cool ActionScripters in Japan. bkzen keno42 nemu90kWw Source Code is in wonderfl.]]></description>
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			<a href="http://twitter.com/share" class="twitter-share-button" data-url="http://clockmaker.jp/blog-en/2009/05/arrows-flow-simulation/"  data-text="Arrows Flow Simulation" data-count="horizontal" data-via="clockmaker_en">Tweet</a>
			</div>			
			</div><div style="clear:both"></div><div style="padding-bottom:4px;"></div><p class="photo"><a href="http://wonderfl.kayac.com/code/1a4af00b498fd32cea63a20b77210bc293aa65bc" target="_blank"><img class="alignnone size-full wp-image-1468" title="Particle" src="http://clockmaker.jp/blog/wp-content/uploads/2009/05/090518_arrow.jpg" alt="Particle" width="460" height="200" /></a></p>
<p>I made a 1000 arrows flow simuation demo at <a href="http://wonderfl.kayac.com/">wonderfl</a>. This works is folked from these cool ActionScripters in Japan.</p>
<ul>
<li><a class="user_name" title="bkzen" href="http://wonderfl.kayac.com/user/bkzen/codes">bkzen</a></li>
<li><a class="user_name" title="keno42" href="http://wonderfl.kayac.com/user/keno42/codes">keno42</a></li>
<li><a class="user_name" title="nemu90kWw" href="http://wonderfl.kayac.com/user/nemu90kWw/codes">nemu90kWw</a></li>
</ul>
<p>Source Code is in <a href="http://wonderfl.kayac.com/code/1a4af00b498fd32cea63a20b77210bc293aa65bc">wonderfl</a>.</p>
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		</item>
		<item>
		<title>[Flash Optimize Tip] Using BitmapData Array</title>
		<link>http://clockmaker.jp/blog-en/2009/04/flash-optimize/</link>
		<comments>http://clockmaker.jp/blog-en/2009/04/flash-optimize/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 10:58:41 +0000</pubDate>
		<dc:creator>Yasu</dc:creator>
				<category><![CDATA[AS3.0]]></category>

		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=187</guid>
		<description><![CDATA[Tweet I make two demo of 500 arrows move randam. First is standard build which contains shape and using rotation. Another is optimize build which is pre-rendering shape rotation. It is 2-3 times as fast. standard version optimize version Thanks Presentation of Kido at Adobe MAX 2008 Orijinal Post ClockMaker Blog (ja)]]></description>
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			<a href="http://twitter.com/share" class="twitter-share-button" data-url="http://clockmaker.jp/blog-en/2009/04/flash-optimize/"  data-text="[Flash Optimize Tip] Using BitmapData Array" data-count="horizontal" data-via="clockmaker_en">Tweet</a>
			</div>			
			</div><div style="clear:both"></div><div style="padding-bottom:4px;"></div><p class="photo"><a href="http://wonderfl.kayac.com/code/542dd55e1b151b8eebe422304cf7ee499fad635d"><img class="alignnone size-full wp-image-1361" title="090425_arrow" src="http://clockmaker.jp/blog/wp-content/uploads/2009/04/090425_arrow.png" alt="090425_arrow" width="460" height="200" /></a></p>
<p>I make two demo of 500 arrows move randam. First is standard build which contains shape and using rotation. Another is optimize build which is pre-rendering shape rotation. It is 2-3 times as fast.</p>
<ul>
<li><a title="シェイプだけだともっさりするよ | wonderfl build flash online" href="http://wonderfl.kayac.com/code/d548ad403de5a0e0542be3bdda9e1657747d5659" target="_blank">standard version<br />
</a></li>
<li><a title="BitmapDataで配列に格納すると高速化するよ | wonderfl build flash online" href="http://wonderfl.kayac.com/code/542dd55e1b151b8eebe422304cf7ee499fad635d" target="_blank">optimize version<br />
</a></li>
</ul>
<p><span id="more-187"></span></p>
<h3>Thanks</h3>
<p><a href="&lt;a href=&quot;http://jp.max.adobe.com/player.html?2-10&quot;&gt;">Presentation of Kido at Adobe MAX 2008</a></p>
<p><a href="http://jp.max.adobe.com/player.html?2-10"><img class="alignnone size-full wp-image-1362" title="Adobe MAX 2008 の城戸さんのプレゼン" src="http://clockmaker.jp/blog/wp-content/uploads/2009/04/090425_2.png" alt="Adobe MAX 2008 の城戸さんのプレゼン" width="410" height="303" /></a></p>
<h3>Orijinal Post</h3>
<ul>
<li><a href="http://clockmaker.jp/blog/2009/04/bitmapdata/">ClockMaker Blog (ja)</a></li>
</ul>
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		<item>
		<title>3D Particle Simulation</title>
		<link>http://clockmaker.jp/blog-en/2009/04/3d_particle/</link>
		<comments>http://clockmaker.jp/blog-en/2009/04/3d_particle/#comments</comments>
		<pubDate>Thu, 23 Apr 2009 15:57:45 +0000</pubDate>
		<dc:creator>Yasu</dc:creator>
				<category><![CDATA[AS3.0]]></category>

		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=183</guid>
		<description><![CDATA[Tweet I made 3d particle flow simulation. Source codes are posted to wonderfl. 3D Flow Simulation with Field of Blur &#124; wonderfl build flash online 3D Flow Simulation &#124; wonderfl build flash online]]></description>
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			<a href="http://twitter.com/share" class="twitter-share-button" data-url="http://clockmaker.jp/blog-en/2009/04/3d_particle/"  data-text="3D Particle Simulation" data-count="horizontal" data-via="clockmaker_en">Tweet</a>
			</div>			
			</div><div style="clear:both"></div><div style="padding-bottom:4px;"></div><p class="photo">I made 3d particle flow simulation. Source codes are posted to <a href="#mce_temp_url#">wonderfl</a>.</p>
<p class="photo"><a style="text-decoration: none;" href="http://wonderfl.kayac.com/code/fff4f74bd16dfe233665fcd2c579d33b4df34bb0"><img class="alignnone size-full wp-image-1347" title="090424_particle" src="http://clockmaker.jp/blog/wp-content/uploads/2009/04/090424_particle.jpg" alt="090424_particle" width="460" height="200" /></a></p>
<ul>
<li><a title="3D Flow Simulation with Field of Blur | wonderfl build flash online" href="http://wonderfl.kayac.com/code/fff4f74bd16dfe233665fcd2c579d33b4df34bb0">3D Flow Simulation with Field of Blur | wonderfl build flash online</a></li>
</ul>
<p class="photo"><a style="text-decoration: none;" href="http://wonderfl.kayac.com/code/7d61f8adb32d1a69799b7e0e6bd0f05f07aba68e"><img class="alignnone size-full wp-image-1332" title="3D Flow Simulation" src="http://clockmaker.jp/blog/wp-content/uploads/2009/04/090422_particle.png" alt="3D Flow Simulation" width="460" height="200" /></a></p>
<ul>
<li><a title="3D Flow Simulation | wonderfl build flash online" href="http://wonderfl.kayac.com/code/7d61f8adb32d1a69799b7e0e6bd0f05f07aba68e" target="_blank">3D Flow Simulation | wonderfl build flash online</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>[PV3D] Primitive Generator</title>
		<link>http://clockmaker.jp/blog-en/2009/04/pv3d-primitive-generator/</link>
		<comments>http://clockmaker.jp/blog-en/2009/04/pv3d-primitive-generator/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 15:56:56 +0000</pubDate>
		<dc:creator>Yasu</dc:creator>
				<category><![CDATA[AS3.0]]></category>
		<category><![CDATA[PV3D 2.x]]></category>

		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=179</guid>
		<description><![CDATA[Tweet I made primitive generator for learing Papervision3D. It&#8217;s useful for beginners to make frame action source code.]]></description>
			<content:encoded><![CDATA[<div class="bottomcontainerBox" style="background-color:#F0F4F9;">
			<div style="float:left; width:85px;padding-right:10px; margin:4px 4px 4px 4px;height:30px;">
			<iframe src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fclockmaker.jp%2Fblog-en%2F2009%2F04%2Fpv3d-primitive-generator%2F&amp;layout=button_count&amp;show_faces=false&amp;width=85&amp;action=like&amp;font=verdana&amp;colorscheme=light&amp;height=21" scrolling="no" frameborder="0" style="border:none; overflow:hidden; width=85px; height:21px;" allowTransparency="true"></iframe></div>
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			<g:plusone size="medium" href="http://clockmaker.jp/blog-en/2009/04/pv3d-primitive-generator/"></g:plusone>
			</div>
			<div style="float:left; width:95px;padding-right:10px; margin:4px 4px 4px 4px;height:30px;">
			<a href="http://twitter.com/share" class="twitter-share-button" data-url="http://clockmaker.jp/blog-en/2009/04/pv3d-primitive-generator/"  data-text="[PV3D] Primitive Generator" data-count="horizontal" data-via="clockmaker_en">Tweet</a>
			</div>			
			</div><div style="clear:both"></div><div style="padding-bottom:4px;"></div><p>I made primitive generator for learing Papervision3D. It&#8217;s useful for beginners to make frame action source code.</p>
<p class="photo"><a href="http://clockmaker.jp/labs/090419_primitive_generator/bin/index.html"><img class="alignnone size-full wp-image-1308" title="090419_pv3d" src="http://clockmaker.jp/blog/wp-content/uploads/2009/04/090419_pv3d.png" alt="090419_pv3d" width="460" height="200" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Particle Flow Simulation in wonderfl</title>
		<link>http://clockmaker.jp/blog-en/2009/04/particle-flow-simulation/</link>
		<comments>http://clockmaker.jp/blog-en/2009/04/particle-flow-simulation/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 12:45:10 +0000</pubDate>
		<dc:creator>Yasu</dc:creator>
				<category><![CDATA[AS3.0]]></category>

		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=177</guid>
		<description><![CDATA[Tweet I folk from particle flow simulation flash in wonderfl. This is interacitve liquid demo of 10000 particle. There are nice chain of folking source code. I made the map of folking.]]></description>
			<content:encoded><![CDATA[<div class="bottomcontainerBox" style="background-color:#F0F4F9;">
			<div style="float:left; width:85px;padding-right:10px; margin:4px 4px 4px 4px;height:30px;">
			<iframe src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fclockmaker.jp%2Fblog-en%2F2009%2F04%2Fparticle-flow-simulation%2F&amp;layout=button_count&amp;show_faces=false&amp;width=85&amp;action=like&amp;font=verdana&amp;colorscheme=light&amp;height=21" scrolling="no" frameborder="0" style="border:none; overflow:hidden; width=85px; height:21px;" allowTransparency="true"></iframe></div>
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			<g:plusone size="medium" href="http://clockmaker.jp/blog-en/2009/04/particle-flow-simulation/"></g:plusone>
			</div>
			<div style="float:left; width:95px;padding-right:10px; margin:4px 4px 4px 4px;height:30px;">
			<a href="http://twitter.com/share" class="twitter-share-button" data-url="http://clockmaker.jp/blog-en/2009/04/particle-flow-simulation/"  data-text="Particle Flow Simulation in wonderfl" data-count="horizontal" data-via="clockmaker_en">Tweet</a>
			</div>			
			</div><div style="clear:both"></div><div style="padding-bottom:4px;"></div><p>I folk from particle flow simulation flash in wonderfl. This is interacitve liquid demo of 10000 particle.</p>
<p class="photo"><a target="_blank" href="http://wonderfl.kayac.com/code/1ee675c1e03a22320dd17491250267aefadc0ebb"><img src="http://clockmaker.jp/blog/wp-content/uploads/2009/04/090420_particle2.png" alt="Interactive Liquid 10000" title="Interactive Liquid 10000" width="460" height="200" class="alignnone size-full wp-image-1328" /></a></p>
<p>There are nice chain of folking source code. I made the map of folking. </p>
<p class="photo"><a title="You can drag stage" rel="shadowbox;height=480;width=720;options={flashBgColor:'#ffffff'};" href="/labs/090420_particle/particle.swf"><img class="alignnone size-full wp-image-1321" title="090420_particle" src="http://clockmaker.jp/blog/wp-content/uploads/2009/04/090420_particle.png" alt="090420_particle" width="460" height="200" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>[Papervision3D and Box2D] Elevator</title>
		<link>http://clockmaker.jp/blog-en/2009/04/papervision3d-and-box2d-elevator/</link>
		<comments>http://clockmaker.jp/blog-en/2009/04/papervision3d-and-box2d-elevator/#comments</comments>
		<pubDate>Thu, 02 Apr 2009 15:54:44 +0000</pubDate>
		<dc:creator>Yasu</dc:creator>
				<category><![CDATA[AS3.0]]></category>
		<category><![CDATA[Box2DAS3]]></category>
		<category><![CDATA[PV3D 2.x]]></category>

		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=174</guid>
		<description><![CDATA[Tweet I make demo folked from Box2D demo by rsakane. This is loop machine with physical simulation. [Box2D][PV3D] Elevator]]></description>
			<content:encoded><![CDATA[<div class="bottomcontainerBox" style="background-color:#F0F4F9;">
			<div style="float:left; width:85px;padding-right:10px; margin:4px 4px 4px 4px;height:30px;">
			<iframe src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fclockmaker.jp%2Fblog-en%2F2009%2F04%2Fpapervision3d-and-box2d-elevator%2F&amp;layout=button_count&amp;show_faces=false&amp;width=85&amp;action=like&amp;font=verdana&amp;colorscheme=light&amp;height=21" scrolling="no" frameborder="0" style="border:none; overflow:hidden; width=85px; height:21px;" allowTransparency="true"></iframe></div>
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			<g:plusone size="medium" href="http://clockmaker.jp/blog-en/2009/04/papervision3d-and-box2d-elevator/"></g:plusone>
			</div>
			<div style="float:left; width:95px;padding-right:10px; margin:4px 4px 4px 4px;height:30px;">
			<a href="http://twitter.com/share" class="twitter-share-button" data-url="http://clockmaker.jp/blog-en/2009/04/papervision3d-and-box2d-elevator/"  data-text="[Papervision3D and Box2D] Elevator" data-count="horizontal" data-via="clockmaker_en">Tweet</a>
			</div>			
			</div><div style="clear:both"></div><div style="padding-bottom:4px;"></div><p class="photo"><a href="http://wonderfl.kayac.com/code/27818bb28519adc93fb22604d02bb93dbd1c407f" target="_blank"><img class="alignnone size-full wp-image-1276" title="090403_eravater" src="http://clockmaker.jp/blog/wp-content/uploads/2009/04/090403_eravater.png" alt="090403_eravater" width="460" height="200" /></a></p>
<p class="photo">I make demo folked from <a class="code_title" title="Box2Dの練習" href="http://wonderfl.kayac.com/code/5fdd0af34ca9e7a3369f74c52cca9ddb85d136e4">Box2D</a> demo by <a href="http://wonderfl.kayac.com/user/rsakane/codes" target="_blank">rsakane</a>. This is loop machine with physical simulation.</p>
<ul>
<li><a class="code_title" style="text-decoration: none;" title="[Box2D][PV3D] Elevator" href="http://wonderfl.kayac.com/code/27818bb28519adc93fb22604d02bb93dbd1c407f">[Box2D][PV3D] Elevator</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>[Papervision3D and Box2D] JAMPACK MODOKI</title>
		<link>http://clockmaker.jp/blog-en/2009/04/jampac/</link>
		<comments>http://clockmaker.jp/blog-en/2009/04/jampac/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 15:26:02 +0000</pubDate>
		<dc:creator>Yasu</dc:creator>
				<category><![CDATA[AS3.0]]></category>
		<category><![CDATA[Box2DAS3]]></category>
		<category><![CDATA[PV3D 2.x]]></category>

		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=172</guid>
		<description><![CDATA[Tweet I create demo inspired by &#8216;JAMPACK 01&#8242; at yugop.com. I use Box2DAS3 and Papervision3D. demo and source :  [Box2D][PV3D] JAMPACK MODOKI]]></description>
			<content:encoded><![CDATA[<div class="bottomcontainerBox" style="background-color:#F0F4F9;">
			<div style="float:left; width:85px;padding-right:10px; margin:4px 4px 4px 4px;height:30px;">
			<iframe src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fclockmaker.jp%2Fblog-en%2F2009%2F04%2Fjampac%2F&amp;layout=button_count&amp;show_faces=false&amp;width=85&amp;action=like&amp;font=verdana&amp;colorscheme=light&amp;height=21" scrolling="no" frameborder="0" style="border:none; overflow:hidden; width=85px; height:21px;" allowTransparency="true"></iframe></div>
			<div style="float:left; width:80px;padding-right:10px; margin:4px 4px 4px 4px;height:30px;">
			<g:plusone size="medium" href="http://clockmaker.jp/blog-en/2009/04/jampac/"></g:plusone>
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			<div style="float:left; width:95px;padding-right:10px; margin:4px 4px 4px 4px;height:30px;">
			<a href="http://twitter.com/share" class="twitter-share-button" data-url="http://clockmaker.jp/blog-en/2009/04/jampac/"  data-text="[Papervision3D and Box2D] JAMPACK MODOKI" data-count="horizontal" data-via="clockmaker_en">Tweet</a>
			</div>			
			</div><div style="clear:both"></div><div style="padding-bottom:4px;"></div><p class="photo"><a href="http://wonderfl.kayac.com/code/befd8da255fedab8260c682b6140f461a77efbe0"><img class="alignnone size-full wp-image-1271" title="090402_jampack" src="http://clockmaker.jp/blog/wp-content/uploads/2009/04/090402_jampack.png" alt="090402_jampack" width="460" height="200" /></a></p>
<p>I create demo inspired by &#8216;JAMPACK 01&#8242; at <a href="http://yugop.com/">yugop.com</a>. I use Box2DAS3 and Papervision3D.</p>
<p>demo and source :  <a class="code_title" title="[Box2D][PV3D] JAMPACK MODOKI" href="http://wonderfl.kayac.com/code/befd8da255fedab8260c682b6140f461a77efbe0">[Box2D][PV3D] JAMPACK MODOKI</a></p>
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