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	<title>ClockMaker Demos &#187; PV3D 2.x</title>
	<atom:link href="http://clockmaker.jp/blog-en/category/pv3d-2x/feed/" rel="self" type="application/rss+xml" />
	<link>http://clockmaker.jp/blog-en</link>
	<description>Preview demos of Flash/Flex/AIR</description>
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		<title>[PV3D] 3D Physics with Dynamic Sound Generation</title>
		<link>http://clockmaker.jp/blog-en/2010/12/3d_physics/</link>
		<comments>http://clockmaker.jp/blog-en/2010/12/3d_physics/#comments</comments>
		<pubDate>Thu, 16 Dec 2010 15:46:48 +0000</pubDate>
		<dc:creator>Yasu</dc:creator>
				<category><![CDATA[AS3.0]]></category>
		<category><![CDATA[PV3D 2.x]]></category>

		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=308</guid>
		<description><![CDATA[Tweet This is 3D physics simulation demo. I use these as3 library, Papervision3D, jiglibflash (physics), SiON (dynamic sound), Stardust (particle engine). demo ( Flash Player 10.1 ) source code (simple version) This demo use Accelometer Class for gravity. If you have android device, you can try Android version.]]></description>
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			<a href="http://twitter.com/share" class="twitter-share-button" data-url="http://clockmaker.jp/blog-en/2010/12/3d_physics/"  data-text="[PV3D] 3D Physics with Dynamic Sound Generation" data-count="horizontal" data-via="clockmaker_en">Tweet</a>
			</div>			
			</div><div style="clear:both"></div><div style="padding-bottom:4px;"></div><p><a rel="shadowbox;width=720;height=480" href="http://clockmaker.jp/labs/101216_jiglib/"><img src="http://clockmaker.jp/blog/wp-content/uploads/2010/12/101216_jiglib.jpg" alt="" width="460" height="200" /></a></p>
<p>This is 3D physics simulation demo. I use these as3 library, Papervision3D, <a href="http://www.jiglibflash.com/blog/">jiglibflash</a> (physics), <a href="http://www.libspark.org/wiki/keim/SiON_e">SiON</a> (dynamic sound), <a href="http://code.google.com/p/stardust-particle-engine/">Stardust</a> (particle engine).</p>
<ul>
<li><a href="http://clockmaker.jp/labs/101216_jiglib/">demo</a> ( Flash Player 10.1 )</li>
<li><a href="http://wonderfl.net/c/uyMu" target="_blank">source code</a> (simple version)</li>
</ul>
<p>This demo use Accelometer Class for gravity. If you have android device, you can try Android version.</p>
<p><a title="Android 2.2 (Froyo) の Flash Player 10.1 で再生" rel="shadowbox[post-3673];player=img;" href="http://clockmaker.jp/blog/wp-content/uploads/2010/12/IMG_0839.jpg"><img title="Android 2.2 (Froyo) の Flash Player 10.1 で再生" src="http://clockmaker.jp/blog/wp-content/uploads/2010/12/IMG_0839-460x345.jpg" alt="" width="460" height="345" /></a></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>[PV3D] Spiral Particles with Stardust</title>
		<link>http://clockmaker.jp/blog-en/2010/08/spiral-particles/</link>
		<comments>http://clockmaker.jp/blog-en/2010/08/spiral-particles/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 16:08:54 +0000</pubDate>
		<dc:creator>Yasu</dc:creator>
				<category><![CDATA[PV3D 2.x]]></category>

		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=295</guid>
		<description><![CDATA[Tweet This is my 3D particle demo. I use Papervision3D and ActionScript particle engine &#8220;Stardust&#8220;. If you want this source code, you can get on wonderfl. Enjoy. Spiral Particles (demo &#38; source)]]></description>
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			<div style="float:left; width:95px;padding-right:10px; margin:4px 4px 4px 4px;height:30px;">
			<a href="http://twitter.com/share" class="twitter-share-button" data-url="http://clockmaker.jp/blog-en/2010/08/spiral-particles/"  data-text="[PV3D] Spiral Particles with Stardust" data-count="horizontal" data-via="clockmaker_en">Tweet</a>
			</div>			
			</div><div style="clear:both"></div><div style="padding-bottom:4px;"></div><p class="photo"><a href="http://wonderfl.net/c/hTlh"><img class="alignnone size-medium wp-image-296" title="Spriral Particles" src="http://clockmaker.jp/blog-en/wp-content/uploads/2010/08/100805_stardust-450x195.jpg" alt="" width="450" height="195" /></a></p>
<p>This is my 3D particle demo. I use Papervision3D and ActionScript particle engine &#8220;<a href="http://code.google.com/p/stardust-particle-engine/" target="_blank">Stardust</a>&#8220;. If you want this source code, you can get on wonderfl. Enjoy.</p>
<ul>
<li><a title="Spiral Particles | wonderfl build flash online" href="http://wonderfl.net/c/hTlh" target="_blank">Spiral Particles</a> (demo &amp; source)</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>[PV3D] Particles with BitmapEffectLayer</title>
		<link>http://clockmaker.jp/blog-en/2009/12/pv3d-particles-bitmapeffectlayer/</link>
		<comments>http://clockmaker.jp/blog-en/2009/12/pv3d-particles-bitmapeffectlayer/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 10:47:45 +0000</pubDate>
		<dc:creator>Yasu</dc:creator>
				<category><![CDATA[PV3D 2.x]]></category>

		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=270</guid>
		<description><![CDATA[Tweet I create particle demo build with Papervision3D for the technical book of wonderfl. BitmapEffectLayer is effective for drawing particles. demo source And I posted demo &#38; source code at wonderfl (here).]]></description>
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			<a href="http://twitter.com/share" class="twitter-share-button" data-url="http://clockmaker.jp/blog-en/2009/12/pv3d-particles-bitmapeffectlayer/"  data-text="[PV3D] Particles with BitmapEffectLayer" data-count="horizontal" data-via="clockmaker_en">Tweet</a>
			</div>			
			</div><div style="clear:both"></div><div style="padding-bottom:4px;"></div><p><a rel="shadowbox;width=720;height=480;" href="http://clockmaker.jp/labs/091222_pv3d_particle/ParticleDemoAdvanced.swf"><img class="alignnone size-full wp-image-271" title="091222_pv3d_particle" src="http://clockmaker.jp/blog-en/wp-content/uploads/2009/12/091222_pv3d_particle.jpg" alt="091222_pv3d_particle" width="460" height="200" /></a></p>
<p>I create particle demo build with Papervision3D for <a href="http://wonderfl.net/book/">the technical book of wonderfl</a>. BitmapEffectLayer is effective for drawing particles.</p>
<ul>
<li><a rel="shadowbox;width=720;height=480;" href="http://clockmaker.jp/labs/091222_pv3d_particle/ParticleDemoAdvanced.swf">demo</a></li>
<li><a href="http://clockmaker.jp/labs/091222_pv3d_particle/ParticleDemoAdvanced.txt">source</a></li>
</ul>
<p>And I posted demo &amp; source code at wonderfl (<a href="http://wonderfl.net/code/8ef61eafd3c473fca78ae918bbf4c9105f4b9b3e">here</a>).</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Stardust Butterfly</title>
		<link>http://clockmaker.jp/blog-en/2009/12/stardust-butterfly/</link>
		<comments>http://clockmaker.jp/blog-en/2009/12/stardust-butterfly/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 00:23:33 +0000</pubDate>
		<dc:creator>Yasu</dc:creator>
				<category><![CDATA[PV3D 2.x]]></category>

		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=267</guid>
		<description><![CDATA[Tweet I create flash demo with Papervision3D and Stardust &#8211; as3 particle engine. Stardust supports 2D and 3D and easy to extend. demo (Flash Player 9) Three demo of learning is posted at wonderfl. Source code and demo is here. [Stardust] マウスに追随するパーティクル [Stardust] 3Dオブジェクトの軌道にパーティクルをつける [Stardust] キラキラの3Dパーティクル]]></description>
			<content:encoded><![CDATA[<div class="bottomcontainerBox" style="background-color:#F0F4F9;">
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			<a href="http://twitter.com/share" class="twitter-share-button" data-url="http://clockmaker.jp/blog-en/2009/12/stardust-butterfly/"  data-text="Stardust Butterfly" data-count="horizontal" data-via="clockmaker_en">Tweet</a>
			</div>			
			</div><div style="clear:both"></div><div style="padding-bottom:4px;"></div><p class="photo"><a rel="shadowbox;width=720;height=480;" href="http://clockmaker.jp/labs/091221_stardust/Main.swf"><img class="alignnone size-full wp-image-2634" title="スターダスト × Papervision3D" src="http://clockmaker.jp/blog/wp-content/uploads/2009/12/091221-stardust.jpg" alt="スターダスト × Papervision3D" width="460" height="200" /></a></p>
<p>I create flash demo with Papervision3D and <a href="http://code.google.com/p/stardust-particle-engine/" target="_blank">Stardust</a> &#8211; as3 particle engine. Stardust supports 2D and 3D and easy to extend.</p>
<ul>
<li><a rel="shadowbox;width=720;height=480;" href="http://clockmaker.jp/labs/091221_stardust/Main.swf">demo</a> (Flash Player 9)</li>
</ul>
<p>Three demo of learning is posted at wonderfl. Source code and demo is here.</p>
<ul style="margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; padding: 0px;">
<li><a title="[Stardust] マウスに追随するパーティクル | wonderfl build flash online" href="http://wonderfl.net/code/0e062874b260b92576fc3ea3a3c1d7c6d3ea8ce2" target="_blank">[Stardust] マウスに追随するパーティクル</a></li>
<li><a title="[Stardust] 3Dオブジェクトの軌道にパーティクルをつける | wonderfl build flash online" href="http://wonderfl.net/code/22dec51ecfd0773d8f6f52aff03fd08901f42da5" target="_blank">[Stardust] 3Dオブジェクトの軌道にパーティクルをつける</a></li>
<li><a title="[Stardust] キラキラの3Dパーティクル | wonderfl build flash online" href="http://wonderfl.net/code/ec01904abadbe7ddf0980fbe76a179cf6e624587" target="_blank">[Stardust] キラキラの3Dパーティクル</a></li>
</ul>
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		<item>
		<title>[PV3D] Custom Flat Shader</title>
		<link>http://clockmaker.jp/blog-en/2009/11/pv3d-custom-flat-shader/</link>
		<comments>http://clockmaker.jp/blog-en/2009/11/pv3d-custom-flat-shader/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 21:04:13 +0000</pubDate>
		<dc:creator>Yasu</dc:creator>
				<category><![CDATA[PV3D 2.x]]></category>

		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=265</guid>
		<description><![CDATA[Tweet This is Papervision3D 2.1 demo. I try to run faster flat shading. demo source Main logic is these steps. [1] make Array of BitmapData as chache [2] check z-axis of all faces [3] calculate radian between z-axis of face and z-axis of target direction [4] replace bitmap from cache data depend on radian. Compare Flat [...]]]></description>
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			<a href="http://twitter.com/share" class="twitter-share-button" data-url="http://clockmaker.jp/blog-en/2009/11/pv3d-custom-flat-shader/"  data-text="[PV3D] Custom Flat Shader" data-count="horizontal" data-via="clockmaker_en">Tweet</a>
			</div>			
			</div><div style="clear:both"></div><div style="padding-bottom:4px;"></div><p class="photo"><a rel="shadowbox;width=720; height=480;" href="http://clockmaker.jp/labs/091118_pv3d_myshader/main.swf"><img class="alignnone size-full wp-image-2468" title="Flat Shader" src="http://clockmaker.jp/blog/wp-content/uploads/2009/11/091118-storn.jpg" alt="Flat Shader" width="460" height="200" /></a></p>
<p>This is Papervision3D 2.1 demo. I try to run faster flat shading.</p>
<ul>
<li><a rel="shadowbox;width=720; height=480;" href="http://clockmaker.jp/labs/091118_pv3d_myshader/main.swf">demo</a></li>
<li><a href="http://clockmaker.jp/labs/091118_pv3d_myshader/Main.txt">source</a></li>
</ul>
<p>Main logic is these steps.</p>
<p>[1] make Array of BitmapData as chache</p>
<p>[2] check z-axis of all faces</p>
<p>[3] calculate radian between z-axis of face and z-axis of target direction</p>
<p>[4] replace bitmap from cache data depend on radian.</p>
<p><span id="more-265"></span></p>
<h3>Compare Flat Shading</h3>
<p>Case of Build-in FlatShader</p>
<p><a href="http://clockmaker.jp/blog/wp-content/uploads/2009/11/091118-flatshader.png" rel="shadowbox[post-265];player=img;"><img class="alignnone size-medium wp-image-2469" title="091118-flatshader" src="http://clockmaker.jp/blog/wp-content/uploads/2009/11/091118-flatshader-460x323.png" alt="091118-flatshader" width="460" height="323" /></a></p>
<p>Case of Custom Flat Shading</p>
<p><a href="http://clockmaker.jp/blog/wp-content/uploads/2009/11/091118-my_flatshader.png" rel="shadowbox[post-265];player=img;"><img class="alignnone size-medium wp-image-2470" title="091118-my_flatshader" src="http://clockmaker.jp/blog/wp-content/uploads/2009/11/091118-my_flatshader-460x323.png" alt="091118-my_flatshader" width="460" height="323" /></a></p>
<p>detail description is posted at <a href="http://clockmaker.jp/blog/2009/11/papervision3d-flatshader/">Japanese blog</a>.</p>
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		</item>
		<item>
		<title>[PV3D] Xmas Message with Twitter</title>
		<link>http://clockmaker.jp/blog-en/2009/10/pv3d-xmas/</link>
		<comments>http://clockmaker.jp/blog-en/2009/10/pv3d-xmas/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 16:55:38 +0000</pubDate>
		<dc:creator>Yasu</dc:creator>
				<category><![CDATA[PV3D 2.x]]></category>

		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=258</guid>
		<description><![CDATA[Tweet I made Xmas sky demo with particle of Papervision3D. You can post into  xmas sky by twitter. (input message into []) This demo&#8217;s source is in wonderfl. enjoy! Demo (Hi-Speed Version) Demo and Source]]></description>
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			<a href="http://twitter.com/share" class="twitter-share-button" data-url="http://clockmaker.jp/blog-en/2009/10/pv3d-xmas/"  data-text="[PV3D] Xmas Message with Twitter" data-count="horizontal" data-via="clockmaker_en">Tweet</a>
			</div>			
			</div><div style="clear:both"></div><div style="padding-bottom:4px;"></div><p><a rel="shadowbox;width=720;height=480;" href="http://clockmaker.jp/labs/091022_pv3d_xmas/Main.swf"><img class="alignnone size-full wp-image-259" title="Papervision3D Xmax Particle" src="http://clockmaker.jp/blog-en/wp-content/uploads/2009/10/091021_xmas.jpg" alt="Papervision3D Xmax Particle" width="460" height="200" /></a></p>
<p>I made Xmas sky demo with particle of Papervision3D. You can post into  xmas sky by <a href="http://twitter.com/home/?status=%23XmasMessage%20%5B%5D%20http%3A%2F%2Fj%2Emp%2Fxmaswon">twitter</a>. (input message into [])</p>
<p>This demo&#8217;s source is in wonderfl. enjoy!</p>
<ul>
<li><a rel="shadowbox;width=720;height=480;" href="http://clockmaker.jp/labs/091022_pv3d_xmas/Main.swf">Demo (Hi-Speed Version)</a></li>
<li><a href="http://wonderfl.net/code/d5de28ad1f65364ee33b964101222be41a7320af">Demo and Source</a></li>
</ul>
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		<title>[PV3D] Shared Music Interface with Union Platform</title>
		<link>http://clockmaker.jp/blog-en/2009/08/union/</link>
		<comments>http://clockmaker.jp/blog-en/2009/08/union/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 13:59:35 +0000</pubDate>
		<dc:creator>Yasu</dc:creator>
				<category><![CDATA[AS3.0]]></category>
		<category><![CDATA[PV3D 2.x]]></category>

		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=248</guid>
		<description><![CDATA[Tweet I create the demo for wonderfl checkmate. This is new music interface such as tenori-on and we can make music by cooperating in the user on internet. Let&#8217;s enjoy! [3D Tenorion] colin challenge for professionals Cool Tools real time shared system : Union Platform dynamic sound : powered by SiON at Spark Project]]></description>
			<content:encoded><![CDATA[<div class="bottomcontainerBox" style="background-color:#F0F4F9;">
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			<div style="float:left; width:95px;padding-right:10px; margin:4px 4px 4px 4px;height:30px;">
			<a href="http://twitter.com/share" class="twitter-share-button" data-url="http://clockmaker.jp/blog-en/2009/08/union/"  data-text="[PV3D] Shared Music Interface with Union Platform" data-count="horizontal" data-via="clockmaker_en">Tweet</a>
			</div>			
			</div><div style="clear:both"></div><div style="padding-bottom:4px;"></div><p class="photo"><a href="http://wonderfl.net/code/22b1cdf84e650f92cb4a11fca4bcab74b367ad19" target="_blank"><img class="alignnone size-full wp-image-2134" title="090820_tenorion" src="http://clockmaker.jp/blog/wp-content/uploads/2009/08/090820_tenorion.png" alt="090820_tenorion" width="460" height="200" /></a></p>
<p>I create the demo for wonderfl <a title="checkmate | wonderfl build flash online" href="http://checkmate.wonderfl.net/" target="_blank">checkmate</a>. This is new music interface such as <a href="http://www.yamaha.co.jp/design/tenori-on/swf/index.html">tenori-on</a> and we can make music by cooperating in the user on internet. Let&#8217;s enjoy!</p>
<ul>
<li><a title="[3D Tenorion] colin challenge for professionals | wonderfl build flash online" href="http://wonderfl.net/code/22b1cdf84e650f92cb4a11fca4bcab74b367ad19" target="_blank">[3D Tenorion] colin challenge for professionals</a></li>
</ul>
<h3>Cool Tools</h3>
<ul>
<li>real time shared system : <a title="The Union Platform, By User1" href="http://www.unionplatform.com/?page_id=331" target="_blank">Union Platform</a></li>
<li>dynamic sound : powered by <a title="keim/SiON - Spark project" href="http://www.libspark.org/wiki/keim/SiON" target="_blank">SiON</a> at <a href="http://www.libspark.org/">Spark Project</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>[PV3D] Time Strech with BetweenAS3</title>
		<link>http://clockmaker.jp/blog-en/2009/07/pv3d-betweenas3/</link>
		<comments>http://clockmaker.jp/blog-en/2009/07/pv3d-betweenas3/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 21:04:28 +0000</pubDate>
		<dc:creator>Yasu</dc:creator>
				<category><![CDATA[PV3D 2.x]]></category>

		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=242</guid>
		<description><![CDATA[Tweet I make pv3d demo with BetweenAS3 which is fastest tween library. It&#8217;s possible to slice or scale tween instance with BetweenAS3. We can make &#8220;time strech motion&#8221;. demo (require Flash Player 10) And you can get source code in wonderfl. [PV3D][BetweenAS3] Time Remap Demo (Time Strech) [PV3D][BetweenAS3] Tween Seek Demo (Tween Seek Control)]]></description>
			<content:encoded><![CDATA[<div class="bottomcontainerBox" style="background-color:#F0F4F9;">
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			<div style="float:left; width:95px;padding-right:10px; margin:4px 4px 4px 4px;height:30px;">
			<a href="http://twitter.com/share" class="twitter-share-button" data-url="http://clockmaker.jp/blog-en/2009/07/pv3d-betweenas3/"  data-text="[PV3D] Time Strech with BetweenAS3" data-count="horizontal" data-via="clockmaker_en">Tweet</a>
			</div>			
			</div><div style="clear:both"></div><div style="padding-bottom:4px;"></div><p class="photo"><a rel="shadowbox;width=720;height=480;" href="/labs/090716_betweenas3/main.swf"><img class="alignnone size-full wp-image-2038" title="BetweenAS3でPapervision3Dを制御するデモ" src="http://clockmaker.jp/blog/wp-content/uploads/2009/07/090716_bet.jpg" alt="BetweenAS3でPapervision3Dを制御するデモ" width="460" height="200" /></a></p>
<p>I make pv3d demo with <a href="http://www.be-interactive.org/works/20090428/slide_betweenas3.html">BetweenAS3</a> which is fastest tween library. It&#8217;s possible to slice or scale tween instance with BetweenAS3. We can make &#8220;time strech motion&#8221;.</p>
<ul>
<li><a rel="shadowbox;width=720;height=480;" href="/labs/090716_betweenas3/main.swf">demo</a> (require Flash Player 10)</li>
</ul>
<p>And you can get source code in wonderfl.</p>
<p class="photo"><a title="[PV3D][BetweenAS3] Time Remap Demo | wonderfl build flash online" href="http://wonderfl.net/code/78994c3f6a2a1bc59d4e5d7331901a7b0082d389" target="_blank"><img class="alignnone size-full wp-image-2045" title="090715_wonderfl" src="http://clockmaker.jp/blog/wp-content/uploads/2009/07/090715_wonderfl.png" alt="090715_wonderfl" width="460" height="200" /></a></p>
<ul>
<li><a title="[PV3D][BetweenAS3] Time Remap Demo | wonderfl build flash online" href="http://wonderfl.net/code/78994c3f6a2a1bc59d4e5d7331901a7b0082d389" target="_blank">[PV3D][BetweenAS3] Time Remap Demo (Time Strech)</a></li>
<li><a title="[PV3D][BetweenAS3] Tween Seek Demo | wonderfl build flash online" href="http://wonderfl.net/code/7747331ee17aa3713479c0589e91a46277375733" target="_blank">[PV3D][BetweenAS3] Tween Seek Demo (Tween Seek Control) </a></li>
</ul>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Papervision3D Labs (My Demo Gallery)</title>
		<link>http://clockmaker.jp/blog-en/2009/05/papervision3d-labs/</link>
		<comments>http://clockmaker.jp/blog-en/2009/05/papervision3d-labs/#comments</comments>
		<pubDate>Thu, 28 May 2009 13:54:01 +0000</pubDate>
		<dc:creator>Yasu</dc:creator>
				<category><![CDATA[PV3D 2.x]]></category>

		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=238</guid>
		<description><![CDATA[Tweet Hi! My flash demos are opened in labs page. It is possible for you to download 34 demo&#8217;s source code. My main theme of learing flash is Papervision3D. I&#8217;m going to make flash demo everyday, and upload to labs, as much as possible.]]></description>
			<content:encoded><![CDATA[<div class="bottomcontainerBox" style="background-color:#F0F4F9;">
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			<a href="http://twitter.com/share" class="twitter-share-button" data-url="http://clockmaker.jp/blog-en/2009/05/papervision3d-labs/"  data-text="Papervision3D Labs (My Demo Gallery)" data-count="horizontal" data-via="clockmaker_en">Tweet</a>
			</div>			
			</div><div style="clear:both"></div><div style="padding-bottom:4px;"></div><p><a href="http://clockmaker.jp/labs/"><img class="alignnone size-full wp-image-240" title="ClockMaker Labs" src="http://clockmaker.jp/blog-en/wp-content/uploads/2009/05/090528_labs.png" alt="ClockMaker Labs" width="460" height="200" /></a></p>
<p>Hi! My flash demos are opened in <a href="http://clockmaker.jp/labs/">labs page</a>. It is possible for you to download 34 demo&#8217;s source code.</p>
<p>My main theme of learing flash is <a href="http://code.google.com/p/papervision3d/">Papervision3D</a>. I&#8217;m going to make flash demo <strong>everyday</strong>, and upload to labs, as much as possible.</p>
]]></content:encoded>
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		<item>
		<title>Compare PV3D, Away3D, Alternativa3D Demo</title>
		<link>http://clockmaker.jp/blog-en/2009/05/compare-pv3d-away3d-alternativa3d/</link>
		<comments>http://clockmaker.jp/blog-en/2009/05/compare-pv3d-away3d-alternativa3d/#comments</comments>
		<pubDate>Thu, 21 May 2009 16:47:02 +0000</pubDate>
		<dc:creator>Yasu</dc:creator>
				<category><![CDATA[Alternativa3D]]></category>
		<category><![CDATA[Away3D 3.x]]></category>
		<category><![CDATA[PV3D 2.x]]></category>

		<guid isPermaLink="false">http://clockmaker.jp/blog-en/?p=224</guid>
		<description><![CDATA[Tweet I made 3 demo for comparing with Away3D , Alternativa3D and Papervision3D. Away 3D : demo ( source ) : 240 Spheres Alternativa3D :  demo ( source ) : 50 Spheres Papervision3D : demo ( other aritcle ) : 525 Spheres It is difficult for me to judge whether the performance is the highest. Because there are various [...]]]></description>
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			</div>			
			</div><div style="clear:both"></div><div style="padding-bottom:4px;"></div><p class="photo"><img class="alignnone size-full wp-image-1544" title="Away3D - visual art demo" src="http://clockmaker.jp/blog/wp-content/uploads/2009/05/090521_away3d.png" alt="Away3D - visual art demo" width="460" height="200" /></p>
<p>I made 3 demo for comparing with Away3D , Alternativa3D and Papervision3D.</p>
<ul>
<li>Away 3D : <a title="Away3D Version : please drag stage" rel="shadowbox;width=720;height=480;options={flashBgColor:'#ffffff'};" href="/labs/090521_away3d/away3d/main.swf">demo</a> ( <a href="/labs/090521_away3d/away3d/Main.txt">source</a> ) : 240 Spheres</li>
<li>Alternativa3D :  <a title="Alternativa3D : please drag stage" rel="shadowbox;width=720;height=480;" href="/labs/090521_away3d/alternativa3d/main.swf">demo</a> ( <a href="/labs/090521_away3d/alternativa3d/Main.txt">source</a> ) : 50 Spheres</li>
<li>Papervision3D : <a title="Papervision3D : please drag stage" rel="shadowbox;height=480;width=720;options={flashBgColor:'#ffffff'};" href="/labs/090317_pv3d_structure/main.swf">demo</a> ( <a href="http://clockmaker.jp/blog-en/2009/05/visual-art-demo/">other aritcle</a> ) : 525 Spheres</li>
</ul>
<p>It is difficult for me to judge whether the performance is the highest. Because there are various factors such as achievement or speed.</p>
<p>However, I can be judged that Papervision3D speed is faster than Away3D and Alternativa3D, as long as this demo is looked.</p>
<h3>Related Articles</h3>
<ul>
<li><a title="HLab : [AS3] CS4 vs Papervision3D vs Away3D" href="http://blogs.conchango.com/harolee/archive/2009/04/28/as3-cs4-vs-papervision3d-vs-away3d.aspx" target="_blank">HLab : [AS3] CS4 vs Papervision3D vs Away3D</a></li>
<li><a title="TG BLOG : White Rooms - Papervision3D and Away3D" href="http://www.tres-graficos.jp/blog/article.php?id=521" target="_blank">TG BLOG : White Rooms &#8211; Papervision3D and Away3D</a></li>
<li><a title="Big Spaceship | Labs Blog - 3D vs. 3D" href="http://www.bigspaceship.com/blog/labs/3d-vs-3d" target="_blank">Big Spaceship | Labs Blog &#8211; 3D vs. 3D</a></li>
<li><a title="ricardo cabello* blog* Away3D vs Papervision3D (performance-wise)*" href="http://ricardocabello.com/blog/post/393" target="_blank">ricardo cabello* blog* Away3D vs Papervision3D (performance-wise)*</a></li>
</ul>
<p><a title="Alternativa3D : please drag stage" rel="shadowbox;height=480;width=720;options={flashBgColor:'#ffffff'};" href="/labs/090317_pv3d_structure/main.swf"></a></p>
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