{"id":420,"date":"2014-01-26T10:35:35","date_gmt":"2014-01-26T01:35:35","guid":{"rendered":"http:\/\/clockmaker.jp\/blog-en\/?p=420"},"modified":"2014-01-26T10:35:45","modified_gmt":"2014-01-26T01:35:45","slug":"away3d-fire-particles-on-webgl-and-stage3d","status":"publish","type":"post","link":"http:\/\/clockmaker.jp\/blog-en\/2014\/01\/away3d-fire-particles-on-webgl-and-stage3d\/","title":{"rendered":"[Away3D] Fire Particles on WebGL and Stage3D"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" alt=\"\" src=\"http:\/\/clockmaker.jp\/blog\/wp-content\/uploads\/2014\/01\/140107_away3d_title.jpg\" width=\"460\" height=\"200\" \/><\/p>\n<p>I created 2 particle demo using WebGL version and Stage3D version. Away3D are cool framework available on both WebGL and Stage3D. The WebGL version are using\u00a0<a href=\"http:\/\/typescript.away3d.com\/\" target=\"_blank\">Away3D TypeScript<\/a>. It is easy to write codes for WebGL and Stage3D , because these frameworks has same APIs.<\/p>\n<p>HTML5 WebGL Version:<\/p>\n<ul>\n<li><a href=\"http:\/\/clockmaker.jp\/labs\/140104_away3d_ts_fires\/index.html\" target=\"_blank\">Demo<\/a><\/li>\n<li><a href=\"http:\/\/clockmaker.jp\/labs\/140104_away3d_ts_fires\/main.ts\" target=\"_blank\">Source<\/a>\u00a0(TypeScript 0.9.5)<\/li>\n<\/ul>\n<p>Flash Stage3D Version:<\/p>\n<ul>\n<li><a href=\"http:\/\/clockmaker.jp\/labs\/130205_away3d_physics_fire\/bin-release2\/index.html\" target=\"_blank\">Demo<\/a><\/li>\n<li><a href=\"http:\/\/clockmaker.jp\/labs\/130205_away3d_physics_fire\/Main.as\">Source<\/a>\u00a0(ActionScript 3.0)<\/li>\n<\/ul>\n<p><!--more--><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"\" src=\"http:\/\/clockmaker.jp\/blog\/wp-content\/uploads\/2013\/02\/130207_particles_1.jpg\" width=\"540\" height=\"300\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"\" src=\"http:\/\/clockmaker.jp\/blog\/wp-content\/uploads\/2013\/02\/130207_particles_2.jpg\" width=\"540\" height=\"300\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"\" src=\"http:\/\/clockmaker.jp\/blog\/wp-content\/uploads\/2013\/02\/130207_particles_3.jpg\" width=\"540\" height=\"300\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"\" src=\"http:\/\/clockmaker.jp\/blog\/wp-content\/uploads\/2013\/02\/130207_particles_4.jpg\" width=\"540\" height=\"300\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I created 2 particle demo using WebGL version and Stage3D version. Away3D are cool framework available on both WebGL and Stage3D. The WebGL version are using\u00a0Away3D TypeScript. It is easy to write codes for WebGL and Stage3D , because these frameworks has same APIs. HTML5 WebGL Version: Demo Source\u00a0(TypeScript 0.9.5) Flash Stage3D Version: Demo Source\u00a0(ActionScript &hellip; <a href=\"http:\/\/clockmaker.jp\/blog-en\/2014\/01\/away3d-fire-particles-on-webgl-and-stage3d\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">[Away3D] Fire Particles on WebGL and Stage3D<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,10],"tags":[],"class_list":["post-420","post","type-post","status-publish","format-standard","hentry","category-away3d-3x","category-html5"],"_links":{"self":[{"href":"http:\/\/clockmaker.jp\/blog-en\/wp-json\/wp\/v2\/posts\/420","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/clockmaker.jp\/blog-en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/clockmaker.jp\/blog-en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/clockmaker.jp\/blog-en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/clockmaker.jp\/blog-en\/wp-json\/wp\/v2\/comments?post=420"}],"version-history":[{"count":2,"href":"http:\/\/clockmaker.jp\/blog-en\/wp-json\/wp\/v2\/posts\/420\/revisions"}],"predecessor-version":[{"id":422,"href":"http:\/\/clockmaker.jp\/blog-en\/wp-json\/wp\/v2\/posts\/420\/revisions\/422"}],"wp:attachment":[{"href":"http:\/\/clockmaker.jp\/blog-en\/wp-json\/wp\/v2\/media?parent=420"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/clockmaker.jp\/blog-en\/wp-json\/wp\/v2\/categories?post=420"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/clockmaker.jp\/blog-en\/wp-json\/wp\/v2\/tags?post=420"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}