{"id":91,"date":"2008-10-24T00:33:28","date_gmt":"2008-10-23T15:33:28","guid":{"rendered":"http:\/\/clockmaker.jp\/blog-en\/?p=91"},"modified":"2014-01-26T01:04:28","modified_gmt":"2014-01-26T01:04:28","slug":"quadtree-test-with-papervision3d","status":"publish","type":"post","link":"http:\/\/clockmaker.jp\/blog-en\/2008\/10\/quadtree-test-with-papervision3d\/","title":{"rendered":"QuadTree Test with PaperVision3D"},"content":{"rendered":"<p><a href=\"\/labs\/081020_quadtree\/bin\/Main.swf\"><img loading=\"lazy\" decoding=\"async\" width=\"460\" height=\"200\" class=\"alignnone  wp-image-92\" title=\"081021_quadtree_03\" alt=\"\" src=\"http:\/\/clockmaker.jp\/blog-en\/wp-content\/uploads\/2008\/10\/081021_quadtree_03.png\" srcset=\"http:\/\/clockmaker.jp\/blog-en\/wp-content\/uploads\/2008\/10\/081021_quadtree_03.png 460w, http:\/\/clockmaker.jp\/blog-en\/wp-content\/uploads\/2008\/10\/081021_quadtree_03-300x130.png 300w\" sizes=\"auto, (max-width: 460px) 100vw, 460px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/blog.papervision3d.org\/2008\/10\/14\/papervision-quadtree-support\/\">QuadTree support<\/a> with PaperVison3D resolve cross polygon issues. This demo can switch using render engine, these are\u00a0QuadrantRenderEngine\u00a0and\u00a0BasicRenderEngine, by clicking stage.<\/p>\n<p><!--more--><\/p>\n<p><strong>Preview Demo<\/strong><\/p>\n<ul>\n<li><a href=\"\/labs\/081020_quadtree\/bin\/Main.swf\">demo<\/a> (require Flash Player 9)<\/li>\n<li><a href=\"\/labs\/081020_quadtree\/src\/Main.txt\">src<\/a><\/li>\n<\/ul>\n<p><strong>Use Libraries<\/strong><\/p>\n<ul>\n<li><a href=\"http:\/\/code.google.com\/p\/papervision3d\/\">Papervision3D<\/a>\u00a0(SVN \/ revision\u00a0759)<\/li>\n<\/ul>\n<p><strong>Orijinal Post<\/strong><\/p>\n<ul>\n<li><a href=\"http:\/\/clockmaker.jp\/blog\/2008\/10\/pv3d_quadtree\/\">ClockMaker Blog (ja)<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>QuadTree support with PaperVison3D resolve cross polygon issues. This demo can switch using render engine, these are\u00a0QuadrantRenderEngine\u00a0and\u00a0BasicRenderEngine, by clicking stage.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,12],"tags":[],"class_list":["post-91","post","type-post","status-publish","format-standard","hentry","category-as30","category-pv3d-2x"],"_links":{"self":[{"href":"http:\/\/clockmaker.jp\/blog-en\/wp-json\/wp\/v2\/posts\/91","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/clockmaker.jp\/blog-en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/clockmaker.jp\/blog-en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/clockmaker.jp\/blog-en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/clockmaker.jp\/blog-en\/wp-json\/wp\/v2\/comments?post=91"}],"version-history":[{"count":1,"href":"http:\/\/clockmaker.jp\/blog-en\/wp-json\/wp\/v2\/posts\/91\/revisions"}],"predecessor-version":[{"id":405,"href":"http:\/\/clockmaker.jp\/blog-en\/wp-json\/wp\/v2\/posts\/91\/revisions\/405"}],"wp:attachment":[{"href":"http:\/\/clockmaker.jp\/blog-en\/wp-json\/wp\/v2\/media?parent=91"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/clockmaker.jp\/blog-en\/wp-json\/wp\/v2\/categories?post=91"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/clockmaker.jp\/blog-en\/wp-json\/wp\/v2\/tags?post=91"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}