[Away3D] Fire Particles on WebGL and Stage3D


I created 2 particle demo using WebGL version and Stage3D version. Away3D are cool framework available on both WebGL and Stage3D. The WebGL version are using Away3D TypeScript. It is easy to write codes for WebGL and Stage3D , because these frameworks has same APIs.

HTML5 WebGL Version:

Flash Stage3D Version:

2 thoughts on “[Away3D] Fire Particles on WebGL and Stage3D”

  1. WebGL 7fps
    Stage3D 60fps.

    Booth play on 2560×1440 on GeForce GTX 650ti.

    WebGL and Stage3D don’t work on iPad. Don’t see any case where WebGL can be used 😉

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