Depth of field with Papervision3D 2.0 #1

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Titile : Depth of Field

I discovered PV3D available for depth of field blur by useowncontainer property. The prpperty useOwnContainer can apply filter, alpha, and blendMode on 3D object. And it’s possible to check 3D scene position with new property named screenX, screenY, screenZ.

Preview Demo

  • Demo (require Flash Player 9)

Use Libraries

Orijinal Post

One thought on “Depth of field with Papervision3D 2.0 #1”

  1. …but if you try to listen to an InteractiveScene3DEvent.OBJECT_CLICK you’ll have problems… any knowledge on how to get around this?

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