I create demo which is coraboration of Papervision3D and Box2DAS3. Wonderfl supported Box2D and Papervision3D. This demo & source code are on wonderfl.
The most important for “Q.films” site is using framework “Progression” made in Japan. Progression offers you prenty of tools developing Flash site easily and you can focus on creative. I was offerd easily for changing scenes speedy.
I found the fact, Papervision3D is possible to use vector text as FIve3D or vectorvision. Current SVN (i use rev 851) of pv3d contains Text3D, Letter3DMaterial class.
How To Use
// create Material
var lettermat:Letter3DMaterial = new Letter3DMaterial();
lettermat.fillColor = 0xFF0000;
// create 3D object
var word:Text3D = new Text3D("foo" , new HelveticaBold() , lettermat);
scene.addChild(word);
I create moving flash logo which is my friend’s event named “ichigoichie”. Dot illust of 16×16 pixel are gather and scatter. Dot is a Papervision3D plane. This flash use FLV as a background image.
Flashgamers show demo which CMYK separated image with Away3D. Visualization of color logic is interesting for me.
By the way, it’s possible to separate RGB channel from image with BitmapData.copyChannel method. I created demo which four planes separated to RGB at runtime are on Papervision3D space. You can separate rgb channel by stage dragging. And the demo can use local image file with new Filereference of Astro.
The visualizer of gskinner.com is very beatiful. I want to publish like as gskinner.com. Then I make the arrangement demo of Papervision3D 2.0(Greate White) with afterimage effect. This effect is BitmapEffectLayer which is new class of pv3d 2.0 beta.
If you want to pre-load images, there is nice library in Japan. This lib’s name is “ActionScript Thread Liberary 1.0“, available for scripting like thread programing. This demo use Thread Library with Papervision3D.